The Youngstown Game Developers had our second annual game jam this past weekend. It was a great time and I learned a ton. It had been several months since doing any game dev stuff so I did spend a fair amount of time relearning Unity.
During the keynote, we were advised to avoid games with common mechanics like jumping. So of course I made a game about... jumping in the dark! Yeah, I know, not very original but I really wanted to do something that incorporated light in a semi-meaningful way.
The game I developed is called Spotlight.
It is a very simple level-based game where your objective is to reach a glowing goal marker. The game world is completely dark but there is a spotlight around your character (a blue box) which narrows as you move closer to the goal. Because it is essentially a 3D platformer, the reduced visibility makes navigating the level increasingly difficult. Also, the go with the theme of "decpetion", some of the platforms will move or fall away when touched or approached.
The game is not publicly available yet but I plan to put it on GitHub soon.