I’ve been playing around with Godot a bit recently, a promising 2D/3D game engine that is completely open source. What most impressed me is that the entire engine is distributed as a 50MB binary. Compared to the 1GB+ installation size for Unity, this is pretty amazing.
Here are some quick instructions for debugging the Godot engine itself (i.e. rather than a game created in Godot) using VS Code:
Make sure you have …