Some random picks this week.
Took a short summer break from picks but I'm back with two goodies.
I’ve been playing around with Godot a bit recently, a promising 2D/3D game engine that is completely open source. What most impressed me is that the entire engine is distributed as a 50MB binary. Compared to the 1GB+ installation size for Unity, this is pretty amazing.
Here are some quick instructions for debugging the Godot engine itself (i.e. rather than a game created in Godot) using VS Code:
Make sure you have …
Here is a short list of ballpark equivalents that are fairly easy to remember. Keep in mind these are only ballpark estimates and are purposefully kept to round numbers. So only use these for quick mental calculations and don't go building spaceships or anything with them.
Something a bit different this week.
Hi, I am Jeff Rimko!
A computer engineer and software developer in the greater Pittsburgh, Pennsylvania area.